Turn text prompts into polished Lottie animations for motion-heavy UI work.
Real-world examples
Live HTML demos for this skill — rendered directly in the page. 4 examples.
- 01
Orbital loader
Transparent seamless loop: three phase-offset dots orbit a soft ring — the loaders/icons recipe with matched first/last frames and linear rotation.
- 02
Check complete
One-shot success feedback: ring + check stroke-on via trim paths, then a short ease-out settle — state feedback that holds a stable final pose.
- 03
Kinetic title reveal
Typography recipe as vector lockup: staggered word bars + accent rule rise and ease in — premium restraint with scale, weight, and timing instead of chrome.
- 04
Lower third name tag
Transparent overlay: accent bar and name/role rows slide in with staged ease-out, then hold — the lower-thirds recipe for captions and speaker tags.
Skill markdown
# Text To Lottie Author production-ready Lottie JSON for the official local Skia Skottie player. The deliverable is a renderable scene in the player, not isolated JSON. ## Operating Model - Use the official player project and verify in Skia Skottie. Do not hand-roll a custom viewer or switch renderers for verification. - Keep the skill portable across Agent Skills clients. Avoid host-specific commands, command modes, or orchestration conventions in skill instructions. - Prefer fewer questions and stronger defaults. Ask only when a decision changes the output materially, such as transparent vs full-frame background, brand constraints, target format, or supplied source assets. - Prioritize clean, intentional, professional motion over merely satisfying the literal prompt. ## Reference Loading This `SKILL.md` is the thin control plane. Load only one-level references that match the task. Do not open the whole reference library. Always read `references/player-contract.md` before creating, editing, fixing, or verifying a scene. If a routed reference is unavailable, continue using the inline rules in this file. | User intent | References to read when present | | --- | --- | | Any new/edit/fix Lottie scene | `references/player-contract.md` | | JSON structure, keyframes, slots, shapes, assets | `references/lottie-spec-map.md` | | Logo animation | `references/recipe-logo.md`, `references/motion-taste.md`, `references/design-taste.md` | | Typography, title, quote, text reveal | `references/recipe-typography.md`, `references/design-taste.md`, `references/motion-taste.md` | | Lower third, name tag, caption bar, overlay | `references/recipe-lower-thirds.md`, `references/design-taste.md`, `references/motion-taste.md` | | Loader, icon, spinner, badge animation | `references/recipe-loaders-icons.md`, `references/motion-taste.md` | | Success, error, warning, completion, empty state | `references/recipe-loaders-icons.md`, `references/design-taste.md`, `references/motion-taste.md` | | UI microinteraction | `references/recipe-ui-microinteractions.md`, `references/design-taste.md`, `references/motion-taste.md` | | Generic "animate this SVG" or SVG-to-Lottie | `references/recipe-svg-animation.md`, `references/svg-compatibility.md`, `references/motion-taste.md` | | Camera follow, pan, zoom, parallax, scene motion | `references/recipe-camera-scene-motion.md`, `references/design-taste.md`, `references/motion-taste.md` | | Diagram, technical line animation, callout, flow trace | `references/recipe-diagram-technical.md`, `references/design-taste.md`, `references/motion-taste.md` | | Data, stats, KPIs, charts, metrics, dashboard figures | `references/recipe-data-stats.md`, `references/design-taste.md`, `references/motion-taste.md` | | Product launch, feature announcement, social promo | `references/recipe-product-promo.md`, `references/design-taste.md`, `references/motion-taste.md` | | Long text, multiple ideas, list/features/steps, timeline, before/after, problem/solution, quote+proof, recap/story, product walkthrough, multi-language variations, chapters, multi-beat sequence, episode, jump/hard cuts, transition grammar | `references/chapterization-transition-grammar.md`, `references/motion-taste.md` | | Glow, glass, metal, gradient, fill, bubble/burst effects | `references/recipe-visual-effects.md`, `references/design-taste.md`, `references/motion-taste.md` | | SVG input inside logo/icon/UI/lower-third work | The task recipe plus `references/svg-compatibility.md` | | Starter brief or reusable project direction | `references/recipe-starter-projects.md`, `references/design-taste.md`, `references/motion-taste.md` | | Any "premium", "clean", "minimal", "modern", "sleek", or "polished" qualifier | `references/design-taste.md` (restraint defaults), plus the routed recipe | For mixed prompts, choose one primary recipe from the main deliverable, then add secondary references for source format or visual treatment. Examples: SVG logo with glow uses logo as primary plus SVG compatibility and visual effects; product launch with pan/zoom uses product promo plus camera scene motion; technical SVG diagram tracing uses diagram/technical plus SVG compatibility; kinetic title with glass sweep uses typography plus visual effects. ## Workflow 1. Route the task using the table above. Read only the relevant references that exist. 2. Locate the official player project and resolve the target scene using the target precedence below. Before editing, verify the resolved path is `public/projects/<project>/<scene-N>/lottie.json`; re-read that current file immediately before overwriting because the UI can write slot edits back to source. 3. Decide the background policy before authoring. 4. Write or update `public/projects/<project>/<scene-N>/lottie.json` and, when useful, `controls.json`. 5. Validate JSON, run or reuse the dev server, inspect exact frames with `?frame=N`, and fix render/design/motion issues before finishing. …