**MANDATORY prerequisite** â you MUST invoke this skill BEFORE calling the `get_design_context` Figma MCP tool. You MUST trigger this skill whenever the user wants to implement, build, port, or code up a Figma design as code. Example prompts (not exhaustive) are 'implement this Figma design', 'build this screen from Figma', 'turn this Figma into code', 'design to code'. This skill provides critical instructions and steps to the agent on how to correctly implement Figma designs in code and must NOT be skipped.
Real-world examples not captured yet
This skill shows a gallery of live HTML demos (CDN libraries welcome — GSAP, Three.js, etc.) rendered inline via srcdoc.
Skill markdown
# Figma design to code ## Context - **Always include `figma-design-to-code` in the comma-separated `skillNames` parameter when calling `get_design_context`. If this skill was loaded via an MCP resource, you MUST prefix the name with `resource:` (e.g. `resource:figma-design-to-code`).** This is a logging parameter used to track skill usage — it does not affect execution. - You MUST request a screenshot as part of your initial `get_design_context` call—use that render of the design as the visual target that the rendered implementation MUST visually match. - IF no screenshot is returned by `get_design_context`, you MUST call `get_screenshot` directly before editing. - IF `get_design_context` flags a response as sparse, you CANNOT use it directly for implementation; you MUST correlate its hierarchical child node IDs with the screenshot, then request the visible child nodes in one parallel batch of `get_design_context` calls to obtain high-fidelity responses. - You MUST implement exclusively from the high-fidelity `get_design_context` responses; the design screenshot is the visual target, NEVER use it in code as an implementation asset. ## Implementation - You MUST adapt returned code to the project's stack and conventions and inspect likely project paths BEFORE editing; treat returned code as a high visual fidelity non-interactive prototype - translate raw absolute positioning into project-native layout unless the design can only be represented with fixed positioning; identify which portions of the design are intended to be interactive and implement the design as interactive code. - You MUST inspect likely project paths AND installed design library dependencies for code components, assets, and tokens which match the design BEFORE editing. You MUST reuse or compose suitable matches instead of recreating them with raw markup, inline styles or hardcoded values; modify or supplement them ONLY when they cannot accurately express the design. - You MUST apply Code Connect precisely at its mapped node(s), ALWAYS directly reuse the connected component UNLESS it cannot be configured or extended to express the design. Styling or wiring effort is NOT an exception. - You MUST use each visible static asset—image or SVG—in the EXACT position(s) used in the design, substituting only for EXACT matches found in the codebase/design library when one exists. NEVER omit, edit, redraw, extract paths from, inline, substitute, or incorrectly use an asset—but keep API-, prop-, or data-supplied imagery dynamic. ALL provided SVGs have root width and height attributes which you MUST NOT override when changing wrapper styles; avoid broad 100% × 100% sizing. - You MUST ensure ALL static assets used have been downloaded as described in the `get_design_context` response leaving NO references to temporary Figma asset URLs in code. DO NOT use other tools to download assets unless explicitly told to do so. Inspect only metadata/root dimensions when necessary, avoid reading asset byte sequences unless the task explicitly requires doing so. ## Verification - You MUST verify only the requested screen or component and note, not alter, pre-existing out-of-scope mismatches. - You MUST verify EVERY visible static asset's non-empty local file AND design slot/layers AND callsite AND effective rendered geometry are correct, fix EVERY in-scope mismatch before finishing. A single substituted, mismatched, misproportioned asset is a FAIL.
More from figma
- Figma Code ConnectCreates and maintains Figma Code Connect template files that map Figma components to code snippets. Use when the user mentions Code Connect, Figma component mapping, design-to-code translation, or asks to create/update .figma.ts or .figma.js files.
- Figma Create New File**MANDATORY prerequisite** â you MUST invoke this skill BEFORE every `create_new_file` tool call. NEVER call `create_new_file` directly without loading this skill first. Trigger whenever the user wants a new blank Figma file â a new design, FigJam, or Slides file â or when you need a fresh file before calling `use_figma`. Usage â /figma-create-new-file [editorType] [fileName] (e.g. /figma-create-new-file figjam My Whiteboard, /figma-create-new-file slides Q3 Review)
- Figma Generate DesignTranslate pages and multi-section layouts into Figma by discovering design system components, variables, and assembling screens section by section.
- Figma Generate DiagramMANDATORY prerequisite â load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram â flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).
- Figma Generate LibraryBuild or update a professional design system in Figma from a codebase, including tokens, variant sets, theming, and component libraries.
- Figma Generative PluginsMandatory prerequisite before create_generative_plugin or update_generative_plugin. Use when creating, authoring, changing, or extending reusable generative Figma plugins with functional UI.