SVG animation techniques for stroke draw-on effects, path morphing, motion paths, animated icons, gradients, and filters.
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This skill shows a gallery of live HTML demos (CDN libraries welcome — GSAP, Three.js, etc.) rendered inline via srcdoc.
Skill markdown
# SVG Animation
Crisp, lightweight, infinitely scalable vector motion — ideal for icons, illustrations, logos, and data marks. SVG can be animated three ways: CSS (declarative, simple), SMIL (`<animate>` inside the SVG), and JS (GSAP/Web Animations, for control and morphing). Choose per task; the techniques below say which.
## When to use
- Stroke "draw-on" of icons, illustrations, signatures, maps
- Shape/path morphing and animated icon state changes (menu ↔ close, play ↔ pause)
- Moving an element along a path (motion path)
- Animated gradients, filters (glow, displacement), and animated logos
## Core techniques
### Stroke draw-on (the staple)
Draw the dash array as long as the path, offset it fully (invisible), then animate the offset to 0.
```css
.path {
stroke-dasharray: var(--len);
stroke-dashoffset: var(--len);
animation: draw 1.4s ease forwards;
}
@keyframes draw { to { stroke-dashoffset: 0; } }
```
Getting the length:
- JS (most reliable): `const len = path.getTotalLength(); path.style.setProperty("--len", len);`
- No-JS trick: set `pathLength="1"` on the `<path>`, then `stroke-dasharray: 1; stroke-dashoffset: 1;` and animate to `0`. This normalizes any path to a 0–1 length so no measurement is needed.
Reverse (erase) by animating offset from 0 back to `len`. Stagger multiple paths with `animation-delay`. Direction of drawing follows the path's point order; reverse it in the editor or negate the offset sign if it draws "backwards".
### Morphing one path into another
Paths interpolate point-by-point, so a naive morph requires both `d` attributes to have the **same number and type of commands**. Two robust approaches:
- **GSAP MorphSVG** (free as of GSAP 3.12) — handles mismatched point counts automatically and finds a good mapping:
```js
gsap.registerPlugin(MorphSVGPlugin);
gsap.to("#start", { morphSVG: "#end", duration: 0.8, ease: "power2.inOut" });
// Convert any shape to a morph-able path:
MorphSVGPlugin.convertToPath("circle, rect, ellipse, line, polygon");
```
- **Flubber** (small standalone lib) — generates interpolators without GSAP, good with React/Framer Motion:
```js
import { interpolate } from "flubber";
const interpolator = interpolate(pathA, pathB, { maxSegmentLength: 2 });
// interpolator(0) === pathA, interpolator(1) === pathB; feed t into a tween.
```
For hand-authored morphs (icon toggles), keep both paths with identical command structure and animate `d` directly via Web Animations or CSS (`d` is animatable in modern browsers via `path("...")`).
### Motion along a path
- **GSAP MotionPath** (preferred — control, alignment, scrub):
```js
gsap.registerPlugin(MotionPathPlugin);
gsap.to("#rocket", {
duration: 4, repeat: -1, ease: "none",
motionPath: { path: "#track", align: "#track", autoRotate: true, alignOrigin: [0.5, 0.5] },
});
```
`autoRotate: true` orients the object to the path tangent; `align` makes coordinates relative to the path element.
- **SMIL** (no JS):
```svg
<path id="track" d="M10,80 C40,10 120,10 150,80" fill="none"/>
<circle r="6" fill="#3b82f6">
<animateMotion dur="3s" repeatCount="indefinite" rotate="auto">
<mpath href="#track"/>
</animateMotion>
</circle>
```
- **CSS** offset-path (modern, declarative): `offset-path: path("M10,80 C..."); animation: move 3s linear infinite;` with `@keyframes move { to { offset-distance: 100%; } }` and `offset-rotate: auto`.
### Animated gradients and filters
Gradients: animate `gradientTransform` or stop offsets. A sheen sweep:
```svg
<linearGradient id="sheen">
<stop offset="0%" stop-color="#fff" stop-opacity="0"/>
<stop offset="50%" stop-color="#fff" stop-opacity=".8"/>
<stop offset="100%" stop-color="#fff" stop-opacity="0"/>
<animateTransform attributeName="gradientTransform" type="translate"
from="-1 0" to="1 0" dur="2s" repeatCount="indefinite"/>
</linearGradient>
```
Filters: animate `feDisplacementMap` `scale` for gooey/wobble, `feGaussianBlur` `stdDeviation` for focus pulls, or `feColorMatrix`/`feFlood` for glow. Filters are paint-heavy — animate sparingly and prefer `transform`/`opacity` where possible.
## Implementation choice (pick fast)
| Need | Use |
|------|-----|
| Single declarative draw/fade | CSS |
| Self-contained, no JS bundle | SMIL (`<animate*>` in the SVG) |
| Coordinated, scrubbable, scroll-tied | GSAP |
| Mismatched-point morph | GSAP MorphSVG or Flubber |
| Path following with rotation | GSAP MotionPath / CSS offset-path |
SMIL caveat: not supported in IE/old Edge and historically deprecation-flagged; for max reach or scroll-syncing, prefer CSS or JS. SMIL is still fine for self-contained icon assets in evergreen browsers.
## Authoring and optimization
- Build/clean with **SVGO**: keep `viewBox`, drop editor metadata, but disable `cleanupIds`/`removeViewBox` and any plugin that renames IDs you reference from CSS/JS/SMIL. Disable `mergePaths` and `convertShapeToPath` if you animate individual sub-paths or shapes.
- Inline the SVG in the DOM (not
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