Turn a finished project into a short shareable launch video with motion, music, and copy.
Real-world examples
Live HTML demos for this skill — rendered directly in the page. 4 examples.
- 01
Hook → Reveal → Highlights → Outro
Scrub a 20s brag storyboard: timed beats, readable holds, and the creative-law pacing pattern /brag plans before Hyperframes.
- 02
Seven tone presets
Same absurd product, seven energies — default, polished, yc-parody, chaotic, deadpan, cinematic, app-store — with voice, type, and pacing shifts.
- 03
Landscape · vertical · square
Flip --format across aspect ratios and watch the same launch reel reflow for feed, Stories, and X — still 15–25 seconds.
- 04
Show the product, not filler
Side-by-side of banned abstract SaaS fluff versus a scene that displays real UI and project copy — the /brag creative law.
Skill markdown
# /brag You built it. Now let's brag about it. `/brag` turns the current project website or app into a short, polished, shareable launch video using Hyperframes. It is narrow, opinionated, and fun. ## What this skill does 1. Reads the current project code to understand the app. 2. Plans a short brag concept specific to this project. 3. Scripts and storyboards the video. 4. Hands a focused composition brief to Hyperframes. 5. Validates, renders, and writes share copy. ## Parsing the invocation The user may invoke with natural language or flags: ``` /brag /brag --tone chaotic /brag --tone polished --format vertical /brag this. Make it feel like a ridiculous startup launch. ``` Parse these options: | Option | Values | Default | |---|---|---| | `--tone` | preset or freeform description | inferred | | `--format` | `landscape`, `vertical`, `square` | `landscape` | | `--duration` | seconds | auto (15-25s) | | `--no-music` | flag | music on | | `--no-sfx` | flag | sfx on | | `--title` | string | inferred from project | Tone can be a preset (`default`, `polished`, `yc-parody`, `chaotic`, `deadpan`, `cinematic`, `app-store`) or a creative direction such as "fake Series A launch from 2016", "museum exhibit", or "overproduced mobile game ad". When the user gives freeform tone direction, map it to the nearest preset for pacing and structure, but preserve the user's direction in the plan and composition brief. --- ## Output directory By default, output goes to `brag-output/`. To avoid overwriting previous runs, use a timestamped directory: ``` brag-output-2026-05-04-143022/ ``` Use a timestamp when: - The user explicitly asks for a new run without overriding previous results - A `brag-output/` directory already exists in the project Generate the timestamp at the start of the run (`YYYY-MM-DD-HHmmss`) and use it consistently for all output paths in that run: plan, brief, composition, render, and share copy. --- ## Step 1: Inspect the project **Read:** [references/step-1-inspect.md](references/step-1-inspect.md) Scan the project directory and extract the information needed to plan the brag video. **Gate:** You can answer all 9 questions in the brag planning rubric. --- ## Step 2: Plan and storyboard **Read:** [references/step-2-plan.md](references/step-2-plan.md) Write `<output-dir>/brag-plan.md` (where `<output-dir>` is `brag-output/` or the timestamped variant chosen above). Answer the planning rubric. Commit to a creative angle. Write the beat-by-beat storyboard including scenes, text, timing, transitions, and SFX cues. When music is selected, include a compact `Music cue guidance` section: read the bundled track's cue preset from `assets/music/cues/` if present, otherwise note cues will be detected at composition time (any track now supports beat sync — see `references/audio.md`). Cue metadata is optional timing guidance only: story, readability, pacing, and product clarity stay primary. **Gate:** `<output-dir>/brag-plan.md` exists with a full storyboard. Scene durations sum to 15–25 seconds. --- ## Step 3: Hand off to Hyperframes **Read:** The Hyperframes domain skills — `hyperframes-core`, `hyperframes-animation`, `hyperframes-creative`, `hyperframes-keyframes`, `hyperframes-cli`. /brag is its own workflow: do not enter the `hyperframes` entry-point intent interview or route into its generic promo / launch-video workflow. **Read:** [references/step-3-compose.md](references/step-3-compose.md) **Read:** [references/audio.md](references/audio.md) Write the composition brief and use Hyperframes to create the video implementation in `<output-dir>/composition/`. `/brag` owns the product angle, source material, storyboard, tone, format, audio selection, music cue guidance, and delivery expectations. Hyperframes owns the concrete composition structure, exact animation timing, animation mechanics, runtime choices, linting rules, and render workflow. **Gate:** `npx hyperframes check` passes with zero errors inside `<output-dir>/composition/` (the single browser gate before render — see hyperframes-cli for what it audits). --- ## Step 4: Validate, render, and deliver **Read:** [references/step-4-deliver.md](references/step-4-deliver.md) Validate, preview, render to `<output-dir>/brag.mp4`, pick the best poster frame into `<output-dir>/brag.jpg`, bake that poster as the video's frame 0 so it's the idle thumbnail everywhere, and write `<output-dir>/share-copy.txt`. **Gate:** `<output-dir>/brag.mp4` exists. A best-frame poster `<output-dir>/brag.jpg` is picked (not an arbitrary frame) and baked as frame 0 of `brag.mp4`. Share copy is written. --- ## Tone system Seven tone presets ship with `/brag`. Each changes scripting energy, pacing, typography personality, and transition style. Presets are defaults, not limits. Full definitions: [references/tones.md](references/tones.md) | Tone | Energy | One-liner | |---|---|---| | `default` | Playful, clean, postable | The good-vibes default | | `p …