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MengTo/matterjs

Matterjs

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Use when building physics-driven interactions and layout behaviors with Matter.js.

123 installsMotionInteractionFrontend4 demos

Real-world examples

Live HTML demos for this skill — rendered directly in the page. 4 examples.

  1. 01

    Minimal Engine & Render

    Engine.create + Render.create + Runner.run with Composite.add — ground and colored bodies falling under gravity, wireframes off.

  2. 02

    MouseConstraint drag

    Mouse.create on the render canvas wired to MouseConstraint — grab and fling bodies; render.mouse kept in sync for hit-testing.

  3. 03

    Constraint rope chain

    Constraint.create between circle links with stiffness/damping — a hanging rope you can drag, plus a static anchor.

  4. 04

    Click-to-spawn stack

    Responsive canvas resize of Render bounds; click/tap adds random Bodies into Composite — interaction-friendly scene with cleanup on unload.

Skill markdown
# Matter.js Skill

## Workflow
1. Confirm environment (plain HTML, React, or canvas-only) and rendering approach (Matter.Render for debug vs custom renderer).
2. Provide a minimal Engine/World/Render/Runner setup and add bodies.
3. Add interactions (mouse constraint) or constraints only if requested.
4. Share cleanup steps for SPA or teardown scenarios.

## Minimal setup
```html
<script>
  const { Engine, Render, Runner, Bodies, Composite } = Matter;

  const engine = Engine.create();

  const render = Render.create({
    element: document.body,
    engine: engine,
    options: {
      width: 800,
      height: 600,
      wireframes: false
    }
  });

  const runner = Runner.create();
  Runner.run(runner, engine);
  Render.run(render);

  const ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
  const box = Bodies.rectangle(400, 200, 80, 80);

  Composite.add(engine.world, [ground, box]);
</script>
```

## Common patterns
- Use `Composite.add(engine.world, [...])` to add bodies to the world.
- Use `Render.create({ element, engine })` to create a canvas automatically, or pass a `canvas` you create yourself.
- Set `render.options.wireframes = false` for solid rendering.
- Use `Runner.run(runner, engine)` for a simple loop, or call `Engine.update` in your own loop if you need custom timing.

## Mouse interaction (optional)
```js
const { Mouse, MouseConstraint } = Matter;
const mouse = Mouse.create(render.canvas);
const mouseConstraint = MouseConstraint.create(engine, { mouse });
Composite.add(engine.world, mouseConstraint);
render.mouse = mouse;
```

## Cleanup checklist (SPA)
- Stop the runner with `Runner.stop(runner)`.
- Remove the render canvas from the DOM.
- Clear engine and world if needed.

## Questions to ask when specs are missing
- What viewport size and scaling should the canvas use?
- Are we using Matter.Render or a custom renderer?
- Do you want mouse/touch drag interaction?
- Should the simulation loop be paused when offscreen?

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