Structure Remotion scenes with markup patterns for layout, typography, and reusable video UI.
Real-world examples not captured yet
This skill shows a gallery of live HTML demos (CDN libraries welcome — GSAP, Three.js, etc.) rendered inline via srcdoc.
Skill markdown
This is guidance for writing Remotion React Markup.
If this is not relevant, load Remotion Best Practices instead.
## Preserve user changes
Users may make edits in the code outside of the conversation.
If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation.
## General rules
Keep `useCurrentFrame()` in the smallest component that needs it. Extract
frame-dependent audio volume, titles, and overlays into their own components
instead of subscribing the whole composition or scene; otherwise unrelated
descendants re-render on every frame. Preserve the existing frame coordinates
when extracting across timing boundaries, and keep editable interpolations
inline on the item's props.
Inside a composition or scene component, get `fps` from `useVideoConfig()` for
all seconds-to-frames calculations, including timing props such as `from`,
`trimBefore` and `durationInFrames`. Keeping the expression on
the JSX node, such as `trimBefore={4 * fps}`, lets Studio edit the timing and
keeps it correct if the composition frame rate changes.
Drive animations using `useCurrentFrame()` and `interpolate()`.
CSS `transition` or `animation` will not render correctly, they need to refactored.
Tailwind animation class will not render correctly, they need to be refactored.
Use `Easing.bezier()` and `Easing.spring()` to customize timing.
Before choosing the markup hierarchy, read
editable timeline structure.
Choose editing units first, then the tracks or shared timing boundaries they
need. It includes a complete example with interactive components and their
registrations. For source-editable styles, schemas, and keyframes, see
Remotion Interactivity.
```tsx
import { useCurrentFrame, useVideoConfig, Easing, interpolate, Interactive } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
const {fps} = useVideoConfig();
return (
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
}}
>
Hello World!
</Interactive.Div>
);
};
```
Keep the `interpolate()` call inline in the `style` prop.
Use `scale`, `translate`, `rotate` CSS properties over `transform`.
```tsx
// 👍 Inline editable keyframes and transform shorthands
style={{
scale: interpolate(frame, [0, 100], [0, 1], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'"
}),
translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
}}
// 👎 Non-inline values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);
style={{
transform: `scale(${scale})`,
}}
```
## Assets
Place assets in the `public/` folder at your project root.
Use `staticFile()` to reference files from the `public/` folder.
## Media components
Add video and audio using `<Video>` and `<Audio>` from `@remotion/media`.
Add images using the `<CanvasImage>` component.
Add animated GIFs, APNG, WebP or AVIF images using `<AnimatedImage>`, use `@remotion/gif` if not using Chrome.
Use `staticFile()` for files in `public/` or pass a remote URL directly:
```tsx
import { Audio, Video } from "@remotion/media";
import { staticFile, CanvasImage, AnimatedImage } from "remotion";
export const MyComposition = () => {
return (
<>
<Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
<Audio src={staticFile("audio.mp3")} />
<CanvasImage
src={staticFile("logo.png")}
style={{ width: 100, height: 100 }}
/>
<Video src="https://remotion.media/video.mp4" />
<AnimatedImage src={staticFile('nyancat.gif')} />
</>
);
};
```
If the composition is primarily a timeline of video or audio clips, read
[video-editing.md](video-editing.md) before choosing its source structure.
## Delaying, trimming
Use [sequencing](sequencing.md) to choose the timing boundary and
[timing props](timing-props.md) for the supported props and order of operations.
## Maps
See [Remotion Maps](./remotion-maps/REFERENCE.md) if wanting to include maps in the video.
## Text highlights and annotations
See [text-highlights.md](text-highlights.md) for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes.
## Multi-scene videos
See [multi-scene-video.md](multi-scene-video.md) if planning to make a video with multiple subsequent scenes.
## Conn
…More from remotion-dev
- Remotion Best PracticesDomain-specific knowledge base for building videos with Remotion and React.
- Remotion CaptionsTranscribe, display, and animate captions in Remotion compositions.
- Remotion CreateCreate a new Remotion video project with official scaffolding and conventions.
- Remotion DocsSearch and read current Remotion documentation while building video compositions.
- Remotion InteractivityAdd interactive and input-driven behavior to Remotion compositions and player experiences.
- Remotion MapsUse map and geospatial visuals inside Remotion video compositions.