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jakubkrehel/better-colors

Better Colors

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OKLCH color space for web projects. Convert hex/rgb/hsl to oklch, generate palettes, check contrast, handle gamut boundaries, and theme with Tailwind v4. Triggers on oklch, color conversion, palette generation, contrast ratio, gamut, display p3, design tokens, hue drift, chroma, dark mode colors.

2K installsColorAccessibilitySystems4 demos

Real-world examples

Live HTML demos for this skill — rendered directly in the page. 4 examples.

  1. 01

    HSL hue drift vs OKLCH

    Blue ramp in HSL vs constant-hue OKLCH. Convert steps to oklch H — HSL crosses the 10° drift threshold; OKLCH stays locked.

  2. 02

    9-step palette & multi-hue

    Generate a 50–950 scale with even L steps and C as % of max per step. Multi-hue swatches share L and C% for equal vividness; dark mode reverses the mapping.

  3. 03

    Fix contrast with L only

    Failing text on a light background — adjust lightness to open the gap. APCA Lc and WCAG ratio update live; chroma and hue stay fixed.

  4. 04

    Gamut clamp & P3 theme

    High-chroma colors clip in sRGB — clamp C at constant L/H, then enhance with @media (color-gamut: p3). Tailwind-style @theme tokens in oklch.

Skill markdown
# Colors

This skill builds and audits color systems. It generates ramps, maps their steps to roles and token names, converts notation and measures rendered contrast pairs.

Never report a contrast value you did not measure, and never estimate a color you could compute. Notation, a tinted neutral and a gradient's interpolation space are project choices, not findings. A broken role mapping, a failing pair and an out-of-gamut step are findings. Perceived lightness throughout means OKLCH `L`, from `0` to `1`.

Whether a pair is required to pass belongs to `better-accessibility`. Surfaces, shadows and icon color belong to `better-ui`.

## Match the project's color system

Reuse the project's tokens and notation. A consistent hex system beats hex with `oklch()` scattered through it.

For a new system, `oklch()` is the best default, because its numbers behave the way the ramp rules below describe. Everywhere else, a color library produces the same ramp in the project's own notation ([color-formats.md](color-formats.md)).

## A system is ramps, not colors

One neutral ramp, one accent ramp and only the status ramps the product actually renders. A `warning` ramp nothing imports is maintenance for zero pixels. A second accent hue earns its place only when two things must be distinguishable at a glance. Otherwise use more steps of the one accent ramp.

## Every step has a job

A ramp is not a gradient to pick from by eye. Each step exists because a role needs it: page background, component hover, border, solid fill, body text. Do not generate a step no role consumes. Both the Tailwind `50`–`950` and Radix `1`–`12` conventions map to those roles ([palette-structure.md](palette-structure.md)).

## Name primitives by hue, semantics by role

Primitives name a value (`--blue-600`) and are never applied in a component. Semantic tokens name a job (`--color-text-secondary`), point at a primitive and are the only tier components reference. That seam is what lets a theme repoint colors without touching components ([token-naming.md](token-naming.md)).

## Use a token only in its role

Never borrow a token because its value is right today. A separator used as a text color works until borders get lighter, and then the text goes with them. If a role has no token, add the token.

## Hold the hue across the ramp

A ramp holds one hue end to end, peaks in vividness mid-ramp and steps more finely at the light end. Build it with a color library, never by eye ([palette-generation.md](palette-generation.md)).

## One color, one meaning

Use a color for one purpose across the whole interface, treating anything within `15°` of OKLCH hue as the same color ([color-usage.md](color-usage.md)). Never let color be the only carrier of meaning. Pair it with an icon or a label, a requirement `better-accessibility` owns.

## Fill exactly one action per view

When filled color encodes primary emphasis, one primary action gets it and peers stay neutral. Put the color on the background, not the label. A filled button reads as primary across the room; accent-colored text on a neutral button reads as a link.

Keep an established hierarchy that already signals emphasis another way. Several colored backgrounds are fine when they encode distinct states or categories rather than competing as peers.

## Measure the rendered pair, then report

Measure a foreground against the background it actually renders on, not the page background. When a pair fails, report the pair, its measured value and the threshold it misses, then leave the colors alone. They are a design decision. Change them only when asked, and remeasure after ([contrast.md](contrast.md)).

## Pick a gradient's interpolation space

The space is a look, not a correctness setting. Default to `in oklab`, and reach for `in oklch` when a two-hue gradient goes gray in the middle ([color-usage.md](color-usage.md)).

## Before you finish

| Pattern | Fix |
| --- | --- |
| A hex, `rgb(` or `oklch(` literal in a component file where a token exists | Reuse or add the role token, in the project's notation |
| One `oklch(` value in a codebase otherwise written in hex | Write it in the established notation unless a migration is in scope |
| `var(--blue-600)` or `bg-blue-600` in a component file | Point a semantic token at the primitive and use that |
| A semantic name containing a hue or a component, as in `--color-blue-button` or `--color-sidebar-gray` | Rename it for its role: `--color-accent-solid`, `--color-bg-surface` |
| `--color-primary` and `--color-text-primary` both defined | Rename the brand token `accent` |
| A `border` or `separator` token inside `color:`, or a `text` token inside `background:` | Add a token for the missing role |
| `hsl(` ramp values that differ only in lightness | Rebuild in OKLCH with a constant hue |
| `50`–`200` stepping as far apart in OKLCH `L` as mid-ramp steps do | Tighten the light end to about `0.04`–`0.05` per step |
| One chroma or saturation number copied across every h

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